Game's logo, illustrated by me

Wicked Wizards is my Game Design senior capstone project! On a team of 38 people, I am the lead UI / UX designer as well as one of the project co-leads. Made in Unity, Wicked Wizards is a four player co-op game with elements of both first person shooters and tower defense. The evil wizards and are tasked with vanquishing oncoming hordes of unicorns.
We decided that a dichotomy between cutesy-pastel colors and evil, sinister wizards is a core mechanic of the game. To help illustrate this to the player, the game's UI should be a middle ground between these two ideas. To convey this, my suggestion was to implement themes of heavy metal into the game. The combination of evil wizards, fantasy environments, and vaguely occult themes reminded me of late 80's metal iconography, and felt it would make the game feel unique. 
The game's UI style is a combination of the arcane, fantasy aesthetic and the overkill, metal aesthetic. Album iconography from bands like Iron Maiden, Black Sabbath, and Guns N' Roses helped inspire the game's logo.
Fantasy Moodboard
Fantasy Moodboard
Metal Moodboard
Metal Moodboard
Typography Moodboard
Typography Moodboard

These skull illustrations I did were inspired by the cover of "Appetite for Destruction" by Guns N' Roses.

Below are some color palettes used to set the game's mood, as well as some iterations of basic UI elements. 
Rough sketch of icons
Rough sketch of icons
Vector art of icons
Vector art of icons
Icon mockups in Photoshop
Icon mockups in Photoshop
Before finalized UI assets can be created and put in the game, wireframes must be created. This involves making a rough sketch of what a screen will look like just to get the idea across, like these class select iterations.
Class Select Menu (Concept Art)
Class Select Menu (Concept Art)
Class Select (Sketch)
Class Select (Sketch)
General game UI sketch
General game UI sketch
Once the ideation process is done, I then create more detailed mockups digitally to see how they may look in game.
Class Select (Rough Mockup)
Class Select (Rough Mockup)
Lobby Screen (Rough Mockup)
Lobby Screen (Rough Mockup)
Rough HUD (v1)
Rough HUD (v1)
Rough HUD (v2)
Rough HUD (v2)
Rough Hud (With Callouts)
Rough Hud (With Callouts)
Rough Hud (With Sliding Callouts)
Rough Hud (With Sliding Callouts)
Wicked Wizards will feature multiple, unique playable classes similar to Overwatch or Valorant. The challenge will be making differences between these classes feel meaningful to the player. Below is some very early concept art I created for a few of the game's characters.
Sorcerer Concept
Sorcerer Concept
Necromancer Concept
Necromancer Concept
Alchemist Concept
Alchemist Concept
Warlock Concept
Warlock Concept
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